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While controlling a rider is still as "loose-y goose-y" as it ever was, there is a greater sense of control when trying to execute precise actions. For the most part, the visuals of Trials Fusion help push the game forward with a crisper presentation and a more exciting selection of tracks.Īlongside improved visuals, RedLynx has also fine-tuned the physics in Trials Fusion to make for a less frustrating end product. At times it can be a little hard to follow the rider, and there are a few graphical hitches here and there, but those issues are few and far between.
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There's also a greater sense of creativity at play in the track designs, with many featuring unique lighting, perspective, or even weather treatments. No more dank warehouse after dank warehouse. Tracks have a greater scope, are much more detailed, and each has its own personality whether it’s a futuristic lab, a decaying temple, or a rainy city. RedLynx has officially ushered the Trials franchise into the next-gen with improved graphical fidelity across the board. The most noticeable improvement in Trials Fusion is, of course, the visuals. In other words, Trials Fusion is, at its most basic, more Trials, but that isn't a bad thing. There's no question that Trials Fusion is the best iteration of the franchise thus far, but only because it improves on many of the past games' faults.
#HOW TO GET TRIALS FUSION FREE PS4 SERIES#
With the introduction of Trials Fusion - the fifth proper entry in the series - developer RedLynx has perfected the formula they created almost 15 years ago, while also trying to give the game its own identity.
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Players are still trying to get from point A to point B, but almost everything in between has been improved to make Trials more fun. Since then, a lot has changed. Now, the franchise has evolved to include all manners of bells and whistles, from intricately detailed tracks to multiplayer races, while also retaining its most essential elements. When the Trials series first debuted back in 2000, it was a relatively simple, physics-based experience with one goal: get the motorbike rider from one end of the track to the other.